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fx.Parameters["SkinningMatrices"].SetValue(matrixArray); |


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Texture2D buffyTex = content.Load<Texture2D>("data/buffyTex"); |
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// 'data' is of type VertexPositionNormalTexture[] SetDataOptions dataOptions = SetDataOptions.None; vb.SetData<VertexPositionNormalTexture>(data, (int)pos, (int)nbVtx, dataOptions); |