http://www.realtimerendering.com the site corresponding to the book with the same name (see the 'Books' section) |
http://developer.nvidia.com http://www.ati.com/developer/index.html |
http://www.opengl.org |
http://www.microsoft.com/directx/ |
http://www.programmersheaven.com source code and documentation in very various fields |
http://sourceforge.net/ lots of open source projects |
http://www.3dcafe.com free textures & 3D objects |
http://www.codeproject.com my favourite source for C# & MFC code |
http://www.stlport.org replacement for the STL |
http://www.boost.org extensions for the STL |
http://www.gamasutra.com well known site about game development |
http://www.gdctv.net GDC streaming videos |
http://www.cs.brown.edu/~tor/ Siggraph papers on the web |
http://www.pouet.net demoscene resource center |
http://www.scene.org/ demoscene resource center |
http://www.gamesfromwithin.com/ "an engineering look at the game development process" website of my friend Noel Llopis, who leads the R&D at High Moon Studios, and road bikes with me |
Real-Time Rendering (Möller/Haines), AK Peters, ISBN 1-56881-101-2 really good, and up to date. A must have |
||
3D Game Engine Design (Eberly), Morgan Kaufmann publishers, ISBN 1-55860-593-2 If you want to know what's in the commercial game engine NetImmerse and how it works, most of the algorithms are explained here. I warn you this is sometimes complex mathematically speaking, but what would be 3D rendering without maths ? |
Game Programming Gems (DeLoura), Charles River Media, ISBN 1-58450-049-2 Game Programming Gems 2 (DeLoura), Charles River Media, ISBN 1-58450-054-9 Game Programming Gems 3 (Treglia), Charles River Media, ISBN 1-58450-233-9 These books are very good, dealing with everyday problems (and it's not only about 3D, but other subjects like AI too) |
Game Programming Gems 4 (Kirmse), Charles River Media, ISBN 1-58450-295-9 Game Programming Gems 5 (Pallister), Charles River Media, ISBN 1-58450-352-1 Game Programming Gems 6 (Dickheiser), Charles River Media, ISBN 1-58450-450-1 I wrote gem 1.12 in GPG4, and worked on the game (Darkwatch) featured on the cover of GPG5; how cool is that? :-) |
Advanced Animation & Rendering Techniques (Watt/Watt), Addison-Wesley, ISBN 0-201-54412-1 very interesting on many subjects, especially animation |
||
Introduction to Computer Graphics (Foley/Van Dam/Feiner/Hughes/Phillips), Addison Wesley, ISBN 0-201-60921-5 shorter version of 'Computer Graphics: Principles & Practice', the well known bible |
||
OpenGL Programming Guide (Woo/Neider/Davis/Shreiner), Addison Wesley, ISBN 0-201-60458-2 I've got the 3rd edition, it's very clear and I've learnt OpenGL easily with it |
Advanced Windows (Richter), Microsoft Press, ISBN 1-57231-548-2 if you're working with Windows you MUST have this one ! (even if it's a bit old now) |